By Ellen Finkelstein

ISBN-10: 0764536923

ISBN-13: 9780764536922

* 50 cool ideas that may take your Flash animations to the following point. contains themes equivalent to Simulating a 3D dice, growing an Explosion, development Letters from an photos, Making Mono Clips Sound Like Stereo, making a 3D Morph, Triggering Speech Bubbles, development a User-response shape, placing a Flash motion picture onto a PDA.
* Covers the most recent Flash "X" unencumber. each one of these results is usually created with Flash 5.
* 50 step by step how you can make your Flash five and Flash "X" animations extra remarkable, attractive, potent, and enjoyable. contains a 32-page full-color insert highlighting the main dramatic visible tips.

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Additional resources for 50 Fast Macromedia Flash MX Techniques

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Name the symbol kaleidoscope, keep the default movie clip behavior, and click OK. STEP 3: CREATE THE MOTION TWEENS You now have a lot of wedges. To create the kaleidoscope effect, you now create a symbol of shapes to tween in the wedge symbol. When you’re done, each of the wedges becomes animated.  ■ Double-click wedge in the Library (Window ➢ Library) to edit it. F 8/26/02 10:21 AM Page 33  Kaleidoscope ■ Rename the existing layer to wedge. Insert a new layer and drag it below the existing layer.

You need to decide how long it takes for your character to complete the cycle. If it should take about a second, and your movie is set to the default 12 frames per second, then the cycle must be completed in about 12 frames on the Timeline. However, for smooth walking, you probably want to create keyframes either every frame or every other frame. F 8/26/02 10:21 AM Page 9  Make a Character Walk When you’re done, move the leg back into place, and your character is whole again. ■ STEP 6: FILL IN YOUR CHARACTER You may want to fill in the strokes with some colorful clothing at this point.

STEP 2: CREATE THE FIRST POSITION First, concentrate on the legs, which are obviously the most involved in walking. The walking process utilizes eight positions: 1. The left leg stiffens as it prepares to hit the ground. 2. The left leg bends as it gets ready to push off. 3. The left leg lifts up the body as the right foot lifts and swings forward. 4. The right foot is at its high point. 5. The right leg stiffens as it prepares to hit the ground. 6. The right leg bends as it gets ready to push off.

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50 Fast Macromedia Flash MX Techniques by Ellen Finkelstein


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